Welcome to
Workshop on Challenges in Internet-scale Multi-sensorial Interactions in Virtual Environments

Organization

Program Chairs

  • Klara Nahrstedt (UIUC)
  • Prabhakaran Balakrishnan (UT Dalas)
  • Jacob Chakareski (NJIT)
  • Rui-Xiao Zhang (UIUC)

Technical Program Committee

  • Michael Zink (UMass)
  • Ramesh Sitaraman (UMass)
  • Bo Han (George Mason University)
  • Zhisheng Yan (George Mason University)
  • Susmit Shannigrahi (TN Tech)
  • Francisco Ortega (Colorado State University)
  • Spyridon Mastorakis (University of Nebraska Omaha)
  • Bo Chen (UIUC)
  • Xiaoyan Zhou (NJIT)
  • Shiyi Wei (UT Dalas)
  • Yu Xiang (UT Dalas)
  • Jin Ryong Kim (UT Dalas)

Call

VR (Virtual Reality)-based immersive and interactive environments can be a great resource for learning and training, especially concepts that involve safety aspects by interacting with inflammable or breakable objects. VR environments used for learning and training would need natural user interactions facilitating grabbing of objects, moving them along with multi-sensorial experiences of touch and smell. This would need a better understanding of the effects of incorporating multiple sensorial displays (such as thermal, mid-air haptics and olfactory) in VR-based collaborative learning environments. Facilitating collaborations at Internet-scale is challenging for such multi-sensorial interactions in realistic VR environments. Tedious nature of developing these VR experiences, continues to be a limiting factor for VR becoming mainstream. VR software working with devices such as thermal displays must be tested and verified for the safety of users. The goal of this workshop is to under the challenges in creating and providing Internet-scale virtual environments for learning and training with support for multi-sensorial interactions. Topics of Interest to this Workshop include, but not limited to:

  • Object Representation with Human Grasp Contact Modeling
  • Automated/Semi-automated construction of VR environments that mimic real-world scenes using their 3D scans
  • Multi-sensory Database of Material Properties for Sensorial Displays
  • Designing Natural Multi-Sensory Experiences
  • Real-time Collaboration over Internet
  • Multimodal Real-time Streaming Protocols and Stream Representation
  • Quality of Experience (QoE) Modeling and User Studies
  • Software Analysis and Testing of Interactive Virtual Environments

Submission

Authors should submit their manuscripts in double-column IEEE format following the official IEEE Manuscript Formatting guidelines. The page limit is six (6) printed pages, with an additional page allowed solely for references. All papers should be double-blind. Submissions will undergo a thorough peer review by at least three (long papers) or two (short papers) international program committee members regarding their scientific value and contribution. For accepted contributions, one author must register at the full conference rate and present the work at the conference. Also, consider the IEEE policies for publications (i.e., you must own copyright to all parts, and the manuscript must be original and not currently under review elsewhere).

This workshop is part of IEEE AIxVR, which is sponsored by IEEE's Technical Committee of Semantic Computing and as such committed to the ethical, moral, and legal guidelines specified in the equity, diversity, and inclusion statements of IEEE.

Here are the links:

Workshop proceedings will be included in the conference proceedings, which will be published by IEEE Computer Society Press and submitted for inclusion in the IEEE Xplore Digital Library.

  • Submission deadline: 31th October, 2024
  • Acceptance notification: early December, 2024
  • Camera-ready deadline: mid December, 2024
  • Online submission: Website

Program

To be done