Welcome to
Workshop on Challenges in Internet-scale Multi-sensorial Interactions in Virtual Environments

Organization

Program Chairs

  • Klara Nahrstedt (UIUC)
  • Prabhakaran Balakrishnan (UT Dalas)
  • Jacob Chakareski (NJIT)

Technical Program Committee

  • Michael Zink (UMass)
  • Ramesh Sitaraman (UMass)
  • Bo Han (George Mason University)
  • Zhisheng Yan (George Mason University)
  • Susmit Shannigrahi (TN Tech)
  • Francisco Ortega (Colorado State University)
  • Spyridon Mastorakis (University of Nebraska Omaha)
  • Rui-Xiao Zhang (UIUC)
  • Bo Chen (UIUC)
  • Xiaoyan Zhou (NJIT)
  • Shiyi Wei (UT Dalas)
  • Yu Xiang (UT Dalas)
  • Jin Ryong Kim (UT Dalas)

Call

VR (Virtual Reality)-based immersive and interactive environments can be a great resource for learning and training, especially concepts that involve safety aspects by interacting with inflammable or breakable objects. VR environments used for learning and training would need natural user interactions facilitating grabbing of objects, moving them along with multi-sensorial experiences of touch and smell. This would need a better understanding of the effects of incorporating multiple sensorial displays (such as thermal, mid-air haptics and olfactory) in VR-based collaborative learning environments. Facilitating collaborations at Internet-scale is challenging for such multi-sensorial interactions in realistic VR environments. Tedious nature of developing these VR experiences, continues to be a limiting factor for VR becoming mainstream. VR software working with devices such as thermal displays must be tested and verified for the safety of users. The goal of this workshop is to under the challenges in creating and providing Internet-scale virtual environments for learning and training with support for multi-sensorial interactions. Topics of Interest to this Workshop include, but not limited to:

  • Object Representation with Human Grasp Contact Modeling
  • Automated/Semi-automated construction of VR environments that mimic real-world scenes using their 3D scans
  • Multi-sensory Database of Material Properties for Sensorial Displays
  • Designing Natural Multi-Sensory Experiences
  • Real-time Collaboration over Internet
  • Multimodal Real-time Streaming Protocols and Stream Representation
  • Quality of Experience (QoE) Modeling and User Studies
  • Software Analysis and Testing of Interactive Virtual Environments

Submission

Prospective authors are invited to submit an electronic version of full papers, in PDF format, up to six (6) printed pages plus one (1) page solely for references in length (double column IEEE style format) at the workshop website. Authors must prepare their papers in a way that preserves the anonymity of the authors. Please do NOT include the author names under the title. The workshop proceedings will be published by IEEE Digital Library.

  • Submission deadline: 10th December, 2024
  • Acceptance notification: 11st December, 2024
  • Camera-ready deadline: 12th December, 2023
  • Online submission: xxx.xxxx.xxxx

Program

To be done